6/4/2023 0 Comments Codeblocks tutorials![]() ![]() ![]() Choose the Help | Codeblocks option and you’ll see a new window pop up with the help information. What it all comes down to is my wanting to provide you with the information you need, but not knowing what that requirement is until you contact me.Ĭode::Blocks also comes with a nice help file, but you might not know it. Make sure you contact me at if you have questions, because then I’ll know to discuss the topic as part of a blog post. If you have a question about how to perform a task in the book, this is the first place to look. With this in mind, I’ve provided tutorial-type posts in the C++ All-in-One for Dummies category. The beta readers of the current edition are definitely letting me know where I need to add more information to ensure the material is understandable, but there will always be some room for readers to feel there is either too much or too little coverage. Whether I’m successful depends on the skill level of the reader for the most part. It’s difficult to walk the line between providing enough information about the IDE and not enough. However, I’ve purposely kept the amount of information about Code::Blocks to a minimum because this really is a language book and you could use any IDE with it, not just Code::Blocks. This book does contain a few bits of information about Code::Blocks because it must in order for the reader to follow the examples. In addition, Code::Blocks enjoys great community support and has a large enough user base that it’ll be around for a long time. This particular IDE works on all of the platforms that the book supports (Mac, Linux, and Windows) in a similar fashion, so one set of instructions works for everyone. (In fact, there are two: one for mobile development and another for desktop development, this post is specific to Code::Blocks, which is used at the desktop.) Because I want the book to work well on all platforms, I’ve chosen Code::Blocks as the IDE for this book. In fact, in a few of my language books I’ve stopped mentioning any sort of IDE except in passing (and sometimes not at all).Ĭ++ All-In-One for Dummies, 4th Edition is a little different from most of my language books in that it must make mention of an IDE in order for the reader to follow all of the examples. Most readers don’t want to read about anything other than the language. ![]() Over the years, I’ve come to appreciate the landslide of comments I receive about my language books when they deviate to discuss topics other than the language. One reader may be somewhat knowledgeable and not need tutorials, another reader might me a complete novice and require more assistance. Sometimes it’s hard to know precisely how to cover information in a book because each reader’s needs are different. Using SDL 1.3 alpha with OpenGL 3.This is an update of a post that originally appeared on Febru. Building an Android application using the SDL (Archived)Īn example of building an Android application using the SDLĪ tutorial on enabling and using GLSL extensions with SDL.Some prior knowledge of C++ and Linux is required.Ī YouTube series of videos showing how to setup SDL2 with C++ and various other beginner to intermediate level topics on using SDL2. How To Get Started with SDL2 OpenGL C++ Programming on LinuxĪ video showing how to get started with SDL2 and OpenGL on Linux, using Visual Studio Code and Cmake.How to setup Codeblocks mingw, SDL2.0 Opengl 3+ and GLEW simple project included.Ī video tutorial showing how to setup SDL 2.0 with codeblocks mingw32 compiler with OpenGL 3.0+ & compiling GLEW libraries.Also features tutorials on how to set up SDL2 on Windows and Linux.Ī video tutorial showing how to setup SDL 2.0 with codeblocks mingw32 compiler C++/SDL2 RPG Physics Based 2D Platformer for Beginners TutorialĪ playlist of beginner SDL2 tutorials, focusing on the basics for setting up a RPG 2D platformer.Migrating a C++ game from SDL 1.2 to SDL 2.0 (Archived)Īn example of a project upgrade from SDL 1.2 to SDL 2.0.Video tutorial series on recreating Cave Story using SDL Tutorials covering a wide variety of introductory topics with SDL 2.0 SDL game engine tutorials for absolute beginners, written by the lead developer of Seed of AndromedaĪ collection of video tutorials on various SDL topicsĪ collection of detailed tutorials for game programming using SDL 2.0 with C++ Tutorials on building 3 complete games using SDL 2.0 ![]() Multi-SubjectĪ whole website about SDL tutorials, including SDL basics, events, animation, entities, maps and other topics There are a number of SDL tutorials available from different sources. ![]()
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